It's been a pretty busy week for me and I managed to do quite a few things. I'm approaching the 30 level goal. The latest one are a little bit harder, but hopefully not to the point of frustration. You can still finish those with the 3rd tractor so I didn't make the 4th one yet.
I'm playing with the idea of releasing the game with just the three I have now and 30 or 32 levels and add another one plus maybe 8 stages after. What do you think? That way I'll be able to release the game sooner as level design takes quite a big chunk of my time.
I'm playing with the idea of releasing the game with just the three I have now and 30 or 32 levels and add another one plus maybe 8 stages after. What do you think? That way I'll be able to release the game sooner as level design takes quite a big chunk of my time.
One of the nicest features I added this week is the ability to take a screenshot of your injury or victory and post it on social networks or anywhere you like. It also displays your distance and your race time so you're able to compare it with your friends.
It took me quite some time to get it right (and working!).
It took me quite some time to get it right (and working!).
Among other things I created this week are a hanging bridge, some trashcans filled with trash that you can crash into, some planks used for creating bridges and ramps and a cowbell worth 5000.
I also fixed some nasty bugs, abnormal collisions and managed to make 3 whole levels.
Total lines of code as of now is 50.411 and method lines of code is 16.274.
What's been done so far:
- the main menu
- the game scene
- 114 in game objects
- 3 tractors
- upgrade system
- several effects (mud splash, dirt, eggs, honey and jam on your screen, explosions etc.)
- 26 complete and playable levels
- all sorts of dialogs (exit, quit, pause, buy...)
- take a screenshot and post feature
The TODO list:
- more levels and objects
- probably another tractor (might do this after the initial release)
- music and sound effects
- loading screen
- settings (players should be able to switch off some of the elements to improve performance)
- integration with google play services (leaderboards and achievements)
- bonuses for stunts
- prices for upgrades (they're just some random numbers for now)
- lot's of testing and bug fixing.
Total lines of code as of now is 50.411 and method lines of code is 16.274.
What's been done so far:
- the main menu
- the game scene
- 114 in game objects
- 3 tractors
- upgrade system
- several effects (mud splash, dirt, eggs, honey and jam on your screen, explosions etc.)
- 26 complete and playable levels
- all sorts of dialogs (exit, quit, pause, buy...)
- take a screenshot and post feature
The TODO list:
- more levels and objects
- probably another tractor (might do this after the initial release)
- music and sound effects
- loading screen
- settings (players should be able to switch off some of the elements to improve performance)
- integration with google play services (leaderboards and achievements)
- bonuses for stunts
- prices for upgrades (they're just some random numbers for now)
- lot's of testing and bug fixing.