You may have noticed I haven't posted anything in a while. Not because I didn't want to, but because I tried to use any spare time I had for the making of my new game. At first it was meant to be something else entirely, but after making a prototype I realized it just wouldn't be fun enough. After a few iterations I came up with something that could grab your attention.
This is a physics based game. It involves gravity, but not like you're probably used to. See that core in the center of the screenshots? That's the gravity core. It pulls your orb towards itself. As you might have guessed, the goal is to pick all of the three orbs in the available amount of time. It's like pool or pinball in space. But not quite.
I made 120 levels across 4 episodes so far. Each episode brings a new element. There are also boosters which help a lot if you're stuck. I'm pretty far with the development now, so stay tuned for the beta and released dates.
This is a physics based game. It involves gravity, but not like you're probably used to. See that core in the center of the screenshots? That's the gravity core. It pulls your orb towards itself. As you might have guessed, the goal is to pick all of the three orbs in the available amount of time. It's like pool or pinball in space. But not quite.
I made 120 levels across 4 episodes so far. Each episode brings a new element. There are also boosters which help a lot if you're stuck. I'm pretty far with the development now, so stay tuned for the beta and released dates.