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Tractor Farm Racing: Status report #2

4/20/2014

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It's been a pretty busy week for me and I managed to do quite a few things. I'm approaching the 30 level goal.  The latest one are a little bit harder, but hopefully not to the point of frustration. You can still finish those with the 3rd tractor so I didn't make the 4th one yet.
I'm playing with the idea of releasing the game with just the three I have now and 30 or 32 levels and add another one plus maybe 8 stages after. What do you think? That way I'll be able to release the game sooner as level design takes quite a big chunk of my time.
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One of the nicest features I added this week is the ability to take a screenshot of your injury or victory and post it on social networks or anywhere you like. It also displays your distance and your race time so you're able to compare it with your friends.

It took me quite some time to get it right (and working!).

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Among other things I created this week are a hanging bridge, some trashcans filled with trash that you can crash into, some planks used for creating bridges and ramps and a cowbell worth 5000.

I also fixed some nasty bugs, abnormal collisions and managed to make 3 whole levels.

Total lines of code as of now is 50.411 and method lines of code is 16.274.

What's been done so far:
- the main menu
- the game scene
- 114 in game objects
- 3 tractors
- upgrade system
- several effects (mud splash, dirt, eggs, honey and jam on your screen, explosions etc.)
- 26 complete and playable levels
- all sorts of dialogs (exit, quit, pause, buy...)
- take a screenshot and post feature

The TODO list:
- more levels and objects
- probably another tractor (might do this after the initial release)
- music and sound effects
- loading screen
- settings (players should be able to switch off some of the elements to improve performance)
- integration with google play services (leaderboards and achievements)
- bonuses for stunts
- prices for upgrades (they're just some random numbers for now)
- lot's of testing and bug fixing.
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Tractor Farm Racing: status report #1

4/12/2014

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If you've been following my work recently, you probably noticed I've been working on a racing game with tractors. The initial idea was having at least 30 stages of bumpy tracks with lots of obstacles.
It's been several months since I started developing it, so I already have lots of screenshots and an early in-game video.

You can check the video of one of the first stages here:
To design the levels I made a basic level editor to easily create and position elements within a stage. I already made several of those. Some have physics attached to them (crates, jars, vegetables, barrels...), others are just normal sprites (grass, trees, animals...)

The driver (I call him Sawyer) can fall off the tractor if you put too much stress on him. So rough landings and crashes can make him fly. One of the six upgrades increases his grip though, so you're able to jump higher and further without the risk of getting injured.
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Your best distance or time (if you reached the end of the stage) is saved and the next time you play against your own ghost. I spent a few days to make it work smoothly as the ghost was always jerky at first which was really annoying. I almost gave up on it.

The game has already over 40.000 lines of code, although 16.000 of those are level definitions.
To recap what's been done so far:
- the main menu
- the game scene
- 101 in game objects
- 3 tractors
- upgrade system
- several effects (mud splash, dirt, eggs, honey and jam on your screen, explosions etc.)
- 23 complete and playable levels
- all sorts of dialogs (exit, quit, pause, buy...)

The TODO list:
- more levels and objects
- probably another tractor
- music and sound effects
- loading screen
- settings (players should be able to switch off some of the elements to improve performance)
- integration with google play services (leaderboards and achievements)
- bonuses for stunts
- prices for upgrades (they're just some random numbers for now)
- obviously lot's of testing and bug fixing.

If you have any ideas or suggestions I'll be happy to check them in the comments.
Thanks for reading!
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