[This blog is part of a challenge I gave myself. I'm trying to build a puzzle game in just a week. The game has to be complete and ready to publish, with google play integration (leaderboards at least) and supported with ads.]
First day is over so let's go over what's been done and what still needs to be done.
What has been done:
- Created a new project (obviously)
- Implemented the main activity and scene management (took most of the code from my previous projects)
- created base objects for jewels
- drawn a mockup of the game scene in gimp
TODO:
- Derived objects for jewels and specials
- Score handler
- Progress bar for levels and possibly for bonuses
- swipe and consume animations
- main game logic
- dialogs for pause, quit, exit...
- tutorial dialogs (hints)
- sounds effects and music
- main menu
- settings
- credits
- google play integration
- ad integration
- (a bunch of things I can't remember right now)
Off to day 2.
First day is over so let's go over what's been done and what still needs to be done.
What has been done:
- Created a new project (obviously)
- Implemented the main activity and scene management (took most of the code from my previous projects)
- created base objects for jewels
- drawn a mockup of the game scene in gimp
TODO:
- Derived objects for jewels and specials
- Score handler
- Progress bar for levels and possibly for bonuses
- swipe and consume animations
- main game logic
- dialogs for pause, quit, exit...
- tutorial dialogs (hints)
- sounds effects and music
- main menu
- settings
- credits
- google play integration
- ad integration
- (a bunch of things I can't remember right now)
Off to day 2.